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UnrealEngineUWP/Engine/Source/Runtime/Projects/Public
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Matthew Griffin 3025b7ea08 Changed code checking module compatibility to only run on non monolithic builds
Also fixed spelling mistake in function that made it hard to find all instances of the same thing

#codereview James.Moran

[CL 2607567 by Matthew Griffin in Main branch]
2015-07-01 11:29:29 -04:00
..
Interfaces
Ensure that dependencies on removed plugins are removed from the saved .uproject file
2015-06-16 04:27:48 -04:00
ModuleDescriptor.h
Changed code checking module compatibility to only run on non monolithic builds
2015-07-01 11:29:29 -04:00
PluginDescriptor.h
Reverting plugin descriptor change
2015-06-18 10:50:06 -04:00
ProjectDescriptor.h
Always enable installed plugins by default, but update your project file with references to them on startup (so other users opening the project will be able to find it on the marketplace).
2015-05-27 12:56:05 -04:00
Projects.h
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