Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph
Phillip Kavan e67b6775e3 [UE-11369] Fix potential crash on select of existing "Two Bone IK" nodes in an animation graph.
- introduced in CL# 2443244 (Fix manipulation of transforms on bone control nodes so that selecting a node doesn't overwrite its conents)
- seems like existing (older) nodes could potentially have serialized an empty default value string for the vector location pins; fixed by checking for that and allowing it to fall back to the zero vector in that case

#codereview Martin.Wilson

[CL 2471588 by Phillip Kavan in Main branch]
2015-03-06 16:33:54 -05:00
..
2014-12-07 19:09:38 -05:00