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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5675d35d970bfe8763e8770e206f64a4eef46f4f
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Classes
History
Marc Audy 8a022fb2e0 Fix shadowed variables
[CL 2468979 by Marc Audy in Main branch]
2015-03-04 13:46:55 -05:00
..
GameplayDebuggerSettings.h
Minor cleanups for GameplayDebugger's and LogVisualizer's settings.
2014-12-11 09:03:56 -05:00
GameplayDebuggingComponent.h
Improved path corridor drawing in Gameplay Debugger and we can see nav areas rendered with different colors - with colors defined in navarea.
2015-02-24 07:01:10 -05:00
GameplayDebuggingControllerComponent.h
Changed "WITH_HOT_RELOAD && WITH_HOT_RELOAD_CTORS" to "WITH_HOT_RELOAD_CTORS".
2015-03-03 05:28:51 -05:00
GameplayDebuggingHUDComponent.h
Fix shadowed variables
2015-03-04 13:46:55 -05:00
GameplayDebuggingReplicator.h
Dev to Main integration from CL #2446290
2015-02-23 15:58:14 -05:00
GameplayDebuggingTypes.h
Dev to Main integration from CL #2446290
2015-02-23 15:58:14 -05:00
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