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UnrealEngineUWP
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5675d35d970bfe8763e8770e206f64a4eef46f4f
UnrealEngineUWP
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Engine
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CrashDebugHelper
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History
Jaroslaw Surowiec
308b42ff2f
CrashDebugHelper - Fixed source context showing bad source
...
[CL 2471882 by Jaroslaw Surowiec in Main branch]
2015-03-07 06:46:11 -05:00
..
Linux
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
Mac
Rewritten debug symbol handling for OS X to allow creation of dSYM bundles & symbol stripping of executables.
2015-03-02 10:21:50 -05:00
Windows
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
CrashDebugHelper.cpp
CrashDebugHelper - Fixed source context showing bad source
2015-03-07 06:46:11 -05:00
CrashDebugHelperModule.cpp
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
CrashDebugHelperPrivatePCH.h
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
CrashDebugPDBCache.cpp
CrashDebugHelper - Added support for indexed depot/PDB cache, will be used by multiple instance of the crash processor
2015-03-03 12:24:16 -05:00