Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/WebJSStructSerializerBackend.cpp
Max Preussner ee737c35e8 Serialization: Treating dictionaries as structs (for symmetry with, and simplified de-serialization)
#CodeReview: keli.hlodversson, justin.sargent

[CL 2685160 by Max Preussner in Main branch]
2015-09-09 15:08:41 -04:00

276 lines
8.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "WebBrowserPrivatePCH.h"
#include "WebJSStructSerializerBackend.h"
#if WITH_CEF3
/* Private methods
*****************************************************************************/
void FWebJSStructSerializerBackend::AddNull(const FStructSerializerState& State)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetNull(*State.ValueProperty->GetName());
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetNull(Current.ListValue->GetSize());
break;
}
}
void FWebJSStructSerializerBackend::Add(const FStructSerializerState& State, bool Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetBool(*State.ValueProperty->GetName(), Value);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetBool(Current.ListValue->GetSize(), Value);
break;
}
}
void FWebJSStructSerializerBackend::Add(const FStructSerializerState& State, int32 Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetInt(*State.ValueProperty->GetName(), Value);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetInt(Current.ListValue->GetSize(), Value);
break;
}
}
void FWebJSStructSerializerBackend::Add(const FStructSerializerState& State, double Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetDouble(*State.ValueProperty->GetName(), Value);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetDouble(Current.ListValue->GetSize(), Value);
break;
}
}
void FWebJSStructSerializerBackend::Add(const FStructSerializerState& State, FString Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetString(*State.ValueProperty->GetName(), *Value);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetString(Current.ListValue->GetSize(), *Value);
break;
}
}
void FWebJSStructSerializerBackend::Add(const FStructSerializerState& State, UObject* Value)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetDictionary(*State.ValueProperty->GetName(), Scripting->ConvertObject(Value));
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetDictionary(Current.ListValue->GetSize(), Scripting->ConvertObject(Value));
break;
}
}
/* IStructSerializerBackend interface
*****************************************************************************/
void FWebJSStructSerializerBackend::BeginArray(const FStructSerializerState& State)
{
CefRefPtr<CefListValue> ListValue = CefListValue::Create();
Stack.Push(StackItem(State.ValueProperty->GetName(), ListValue));
}
void FWebJSStructSerializerBackend::BeginStructure(const FStructSerializerState& State)
{
if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
CefRefPtr<CefDictionaryValue> DictionaryValue = CefDictionaryValue::Create();
Stack.Push(StackItem(KeyString, DictionaryValue));
}
else if (State.ValueProperty != nullptr)
{
CefRefPtr<CefDictionaryValue> DictionaryValue = CefDictionaryValue::Create();
Stack.Push(StackItem(State.ValueProperty->GetName(), DictionaryValue));
}
else
{
Result = CefDictionaryValue::Create();
Stack.Push(StackItem(FString(), Result));
}
}
void FWebJSStructSerializerBackend::EndArray(const FStructSerializerState& /*State*/)
{
StackItem Previous = Stack.Pop();
check(Previous.Kind == StackItem::STYPE_LIST);
check(Stack.Num() > 0); // The root level object is always a struct
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetList(*Previous.Name, Previous.ListValue);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetList(Current.ListValue->GetSize(), Previous.ListValue);
break;
}
}
void FWebJSStructSerializerBackend::EndStructure(const FStructSerializerState& /*State*/)
{
StackItem Previous = Stack.Pop();
check(Previous.Kind == StackItem::STYPE_DICTIONARY);
if (Stack.Num() > 0)
{
StackItem& Current = Stack.Top();
switch (Current.Kind) {
case StackItem::STYPE_DICTIONARY:
Current.DictionaryValue->SetDictionary(*Previous.Name, Previous.DictionaryValue);
break;
case StackItem::STYPE_LIST:
Current.ListValue->SetDictionary(Current.ListValue->GetSize(), Previous.DictionaryValue);
break;
}
}
else
{
check(Result == Previous.DictionaryValue);
}
}
void FWebJSStructSerializerBackend::WriteComment(const FString& Comment)
{
// Cef values do not support comments
}
void FWebJSStructSerializerBackend::WriteProperty(const FStructSerializerState& State, int32 ArrayIndex)
{
// booleans
if (State.ValueType == UBoolProperty::StaticClass())
{
Add(State, Cast<UBoolProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// unsigned bytes & enumerations
else if (State.ValueType == UByteProperty::StaticClass())
{
UByteProperty* ByteProperty = Cast<UByteProperty>(State.ValueProperty);
if (ByteProperty->IsEnum())
{
Add(State, ByteProperty->Enum->GetEnumName(ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)));
}
else
{
Add(State, (double)Cast<UByteProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
}
// floating point numbers
else if (State.ValueType == UDoubleProperty::StaticClass())
{
Add(State, Cast<UDoubleProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UFloatProperty::StaticClass())
{
Add(State, Cast<UFloatProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// signed integers
else if (State.ValueType == UIntProperty::StaticClass())
{
Add(State, (int32)Cast<UIntProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt8Property::StaticClass())
{
Add(State, (int32)Cast<UInt8Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt16Property::StaticClass())
{
Add(State, (int32)Cast<UInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt64Property::StaticClass())
{
Add(State, (double)Cast<UInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// unsigned integers
else if (State.ValueType == UUInt16Property::StaticClass())
{
Add(State, (int32)Cast<UUInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UUInt32Property::StaticClass())
{
Add(State, (double)Cast<UUInt32Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UUInt64Property::StaticClass())
{
Add(State, (double)Cast<UUInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// names & strings
else if (State.ValueType == UNameProperty::StaticClass())
{
Add(State, Cast<UNameProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex).ToString());
}
else if (State.ValueType == UStrProperty::StaticClass())
{
Add(State, Cast<UStrProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UTextProperty::StaticClass())
{
Add(State, Cast<UTextProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex).ToString());
}
// classes & objects
else if (State.ValueType == UClassProperty::StaticClass())
{
Add(State, Cast<UClassProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)->GetPathName());
}
else if (State.ValueType == UObjectProperty::StaticClass())
{
Add(State, Cast<UObjectProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// unsupported property type
else
{
GLog->Logf(ELogVerbosity::Warning, TEXT("FWebJSStructSerializerBackend: Property %s cannot be serialized, because its type (%s) is not supported"), *State.ValueProperty->GetName(), *State.ValueType->GetName());
}
}
#endif