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UnrealEngineUWP
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56590ceb6077d88b86d07985cddead44dec4982c
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateCore
/
Private
/
Layout
History
Nick Darnell
3a0214070f
Slate/UMG - Continuing to work on the Invalidation Panel, correctly offsetting volatile widgets to render from the true last hit testable index that their potentinally cached parent used. Also introducing a way to cache transforms relative to the parent so that widgets that fly around the screen but otherwise don't change shape...etc can be cached.
...
[CL 2615587 by Nick Darnell in Main branch]
2015-07-09 15:28:24 -04:00
..
ArrangedChildren.cpp
…
ArrangedWidget.cpp
…
Geometry.cpp
…
LayoutGeometry.cpp
…
LayoutUtils.cpp
…
SlateRect.cpp
…
Visibility.cpp
…
WidgetCaching.cpp
Slate/UMG - Continuing to work on the Invalidation Panel, correctly offsetting volatile widgets to render from the true last hit testable index that their potentinally cached parent used. Also introducing a way to cache transforms relative to the parent so that widgets that fly around the screen but otherwise don't change shape...etc can be cached.
2015-07-09 15:28:24 -04:00
WidgetPath.cpp
…