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UnrealEngineUWP
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56590ceb6077d88b86d07985cddead44dec4982c
UnrealEngineUWP
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Engine
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Source
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Runtime
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RuntimeAssetCache
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History
Bob Tellez
e9f5fa882d
Dev->Main Merging CL#2668915 using UE4-Fortnite-To-UE4
...
[CL 2675065 by Bob Tellez in Main branch]
2015-08-31 22:22:58 -04:00
..
RuntimeAssetCacheBPHooks.h
RuntimeAssetCache - added an easy way to create Builders for UObjects. Just derive from the new URuntimeAssetCacheBuilder_ObjectBase class and override a few methods. Look at UExampleTextureCacheBuilder in QAGame for an example.
2015-06-29 23:13:34 -04:00
RuntimeAssetCacheBuilders.h
#Integration FN->Main from CL#2642868
2015-08-05 15:54:57 -04:00
RuntimeAssetCacheInterface.h
RuntimeAssetCache - added an easy way to create Builders for UObjects. Just derive from the new URuntimeAssetCacheBuilder_ObjectBase class and override a few methods. Look at UExampleTextureCacheBuilder in QAGame for an example.
2015-06-29 23:13:34 -04:00
RuntimeAssetCacheModule.h
…
RuntimeAssetCachePluginInterface.h
Dev->Main Merging CL#2668915 using UE4-Fortnite-To-UE4
2015-08-31 22:22:58 -04:00
RuntimeAssetCachePublicPCH.h
Make RuntimeAssetCache blueprint accessible.
2015-06-19 03:13:33 -04:00