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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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56590ceb6077d88b86d07985cddead44dec4982c
UnrealEngineUWP/Engine/Source/Runtime/Projects/Private
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Peter Sauerbrei 20699438d1 fix for crash when accessing the project in UHT (since it doesn't exist)
[CL 2671204 by Peter Sauerbrei in Main branch]
2015-08-27 13:58:18 -04:00
..
ModuleDescriptor.cpp
Changed code checking module compatibility to only run on non monolithic builds
2015-07-01 11:29:29 -04:00
PluginDescriptor.cpp
Reverting plugin descriptor change
2015-06-18 10:50:06 -04:00
PluginManager.cpp
fix for crash when accessing the project in UHT (since it doesn't exist)
2015-08-27 13:58:18 -04:00
PluginManager.h
- Basic support for compiling Xcode 7 (iOS9, MacOS 10.11)
2015-06-12 13:45:19 -04:00
ProjectDescriptor.cpp
Always enable installed plugins by default, but update your project file with references to them on startup (so other users opening the project will be able to find it on the marketplace).
2015-05-27 12:56:05 -04:00
ProjectManager.cpp
Changed code checking module compatibility to only run on non monolithic builds
2015-07-01 11:29:29 -04:00
ProjectManager.h
Ensure that dependencies on removed plugins are removed from the saved .uproject file
2015-06-16 04:27:48 -04:00
ProjectsModule.cpp
…
ProjectsPrivatePCH.h
…
VersionManifest.cpp
Missing files from CL 2641800.
2015-08-03 09:03:34 -04:00
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