Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Private/GeometryCacheModulePrivatePCH.h
Jurre DeBaare 33f862bc49 GeomCache/ABCImporter
ADDED thumbnail renderer for GeometryCache
ADDED BP creation from GeometryCache asset
ADDED de-registering of handlers during GeomCacheModule shutdown
FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history)

[CL 2682433 by Jurre DeBaare in Main branch]
2015-09-07 09:32:51 -04:00

11 lines
386 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheModule.h"
// You should place include statements to your module's private header files here. You only need to
// add includes for headers that are used in most of your module's source files though.
#include "Core.h"
#include "Engine.h"
#include "GeometryCache.h"
#include "GeometryCacheComponent.h"