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ADDED thumbnail renderer for GeometryCache ADDED BP creation from GeometryCache asset ADDED de-registering of handlers during GeomCacheModule shutdown FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history) [CL 2682433 by Jurre DeBaare in Main branch]
11 lines
386 B
C
11 lines
386 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "GeometryCacheModule.h"
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// You should place include statements to your module's private header files here. You only need to
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// add includes for headers that are used in most of your module's source files though.
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#include "Core.h"
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#include "Engine.h"
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#include "GeometryCache.h"
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#include "GeometryCacheComponent.h"
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