Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private/Misc
Ben Zeigler 237d0968a0 #UE4 Add -FixupStringAssetReferences commandline. When set, it will forcibly load any string asset references referenced by a package before saving that package. This is useful when using the resave packages commandlet because otherwise redirectors pointed to by string asset references are never cleaned up
Fix the StringAssetReferences list to be more efficient, don't store duplicate tuples or empty string references
Fix it so loading blueprints properly sets ThreadContext.SerializedObject, this broke during the async refactor awhile ago
#codereview michael.noland, robert.manuszewski

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2665095 by Ben.Zeigler on 2015/08/21 18:13:36.

[CL 2666720 by Ben Zeigler in Main branch]
2015-08-24 17:06:00 -04:00
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