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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Core
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Math
History
Marc Audy
d25958e352
Use SizeSquared comparisons instead of Size where trivially replaceable
...
[CL 2681970 by Marc Audy in Main branch]
2015-09-06 12:42:18 -04:00
..
BasicMathExpressionEvaluator.cpp
#ENGINE - Integrating automation test flags refactor
2015-08-28 13:23:02 -04:00
Box2D.cpp
…
Box.cpp
…
BoxSphereBounds.cpp
…
Color.cpp
UMG/Slate - Continuing to itterate on performance and improving the invalidation panel. Enhanced the rendering pipeline to allow cached buffers to be passed along with an offset so that we could do a final matrix transform on it if need be. Fixing a rather large memory leak on the invalidation panels never being able to re-use old element lists because they were always being used by the render thread. Adding more stats. The PS4 BeginNamedEvent calls now properly respect the color being passed as an argument and will display it in Razor when in arguement coloring mode. Widgets now know what class created them, in all but shipping. Very useful for logging stat/debugging information in a non-editor build.
2015-08-20 19:00:36 -04:00
ColorList.cpp
…
FloatPacker.cpp
…
GeometricToolsCode3.tps
Updating TPS files
2015-09-04 20:53:02 -04:00
SHMath.cpp
Improved support for Clang C++ compiler on Windows
2015-03-27 16:44:10 -04:00
Sphere.cpp
Correct fix for FSphere::TransformBy(FTransform) which wasn't multiplying W by the scale.
2015-07-05 22:38:09 -04:00
Transform.cpp
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
TransformVectorized.cpp
#ue4 - Add FTransform::RotationEquals, TranslationEquals, and Scale3DEquals to check relevant component of another FTransform for equality.
2015-06-30 15:27:54 -04:00
UnitConversion.cpp
Added support for unit-based numeric math expressions in unit based numeric input boxes
2015-06-01 05:56:14 -04:00
UnrealMath.cpp
Use SizeSquared comparisons instead of Size where trivially replaceable
2015-09-06 12:42:18 -04:00