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- It uses same blend set up as blend list - Because of this, now we're not testing weight <ZERO_ANIMWEIGHT, but we test Blend.IsComplete - Now we still advance montage since if the custom curve contains longer 0, anim is likely to pause if he comes back from 0. (I had wacky test case) #ANIM: Single node instance's inconsistency of montage weight has been resolved - This also contains montage update change where now montage advance prior to node update - Also made new function for node update, so that single node instance can use that function instead of nativeupdateanimation, which happens prior to weight update causing all inconsistency - Enabled node weight debuging define for montage, so that we can see if any other case is causing it - This also fixes crash when montage gets terminated after weight has been updated Merging //depot/UE4-Orion/... to //depot/UE4-Orion/... [CL 2687868 by Lina Halper in Main branch]