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- Changed code to support multiple ad units and the selecting thereof via blueprints including aditional nodes #codereview chris.babcock #jira ue-17404 [CL 2641722 by Robert Jones in Main branch]
16 lines
402 B
C++
16 lines
402 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IAdvertisingProvider.h"
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#include "Core.h"
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class FAndroidAdvertisingProvider : public IAdvertisingProvider
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{
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public:
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virtual void ShowAdBanner(bool bShowOnBottomOfScreen, int32 adID) override;
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virtual void HideAdBanner() override;
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virtual void CloseAdBanner() override;
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virtual int32 GetAdIDCount() override;
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};
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