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56590ceb6077d88b86d07985cddead44dec4982c
UnrealEngineUWP/Engine/Source/Programs/UnrealLightmass
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Marc Audy d25958e352 Use SizeSquared comparisons instead of Size where trivially replaceable
[CL 2681970 by Marc Audy in Main branch]
2015-09-06 12:42:18 -04:00
..
Private
Use SizeSquared comparisons instead of Size where trivially replaceable
2015-09-06 12:42:18 -04:00
Public
Added PrecomputedAOMask material node - allows procedural texturing using Ambient Occlusion computed by Lightmass
2015-07-01 15:54:45 -04:00
Resources
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UnrealLightmass.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UnrealLightmass.Target.cs
Remove bBuildRocket from GUBP_AlwaysBuildWithTools; doesn't seem to be needed any more (and if it is, we need to fix it in a way that doesn't make "rocket" distinctions)
2015-03-12 08:29:35 -04:00
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