Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/UnrealCEFSubProcess.h
Justin Sargent 273cde1704 Merging using UE4-To-UE4-LauncherDev
#platformnotify Josh.Adams

[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00

27 lines
631 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Core.h"
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "AllowWindowsPlatformTypes.h"
#endif
#pragma push_macro("OVERRIDE")
#undef OVERRIDE // cef headers provide their own OVERRIDE macro
#include "include/cef_app.h"
#pragma pop_macro("OVERRIDE")
#if PLATFORM_WINDOWS
#include "HideWindowsPlatformTypes.h"
#endif
/**
* The application's main function.
*
* @param MainArgs Main Arguments for the process (created differently on each platform).
* @return Application's exit value.
*/
int32 RunCEFSubProcess(const CefMainArgs& MainArgs);
#endif