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56590ceb6077d88b86d07985cddead44dec4982c
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Windows
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Mike Fricker 13afbe963e [INTEGRATE] Unreal Build Tool: Output total number of actions to execute when building
- Also: Minor formatting fixes for verbose debug output with files being complied on Windows

[CL 2686063 by Mike Fricker in Main branch]
2015-09-10 08:52:03 -04:00
..
UEBuildWindows.cs
Only add shader format and target platform modules as dependencies of the TargetPlatform module. Adding them for every single module in a target has a huge effect on the number of modules we need to resolve (UEBuildTarget.FindOrCreateModuleByName() was being called 200,000 times when generating project files, thanks to SCW and UFE triggering these code paths).
2015-09-09 11:03:25 -04:00
VCEnvironment.cs
[INTEGRATE] Use 32-bit Clang compiler on Windows if the 64-bit version isn't installed
2015-09-10 08:49:49 -04:00
VCToolChain.cs
[INTEGRATE] Unreal Build Tool: Output total number of actions to execute when building
2015-09-10 08:52:03 -04:00
WindowsProjectGenerator.cs
Fix output of .user file when generating projects on Windows. Seems that it was relying on HasUProjectFile() being set, which is not a global (and not set per-project).
2014-12-11 15:44:40 -05:00
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