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UnrealEngineUWP
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56590ceb6077d88b86d07985cddead44dec4982c
UnrealEngineUWP
/
Engine
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Source
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Programs
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UnrealBuildTool
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Configuration
History
Ben Marsh
01b1901137
Cache checks for whether a module has source files.
...
[CL 2684672 by Ben Marsh in Main branch]
2015-09-09 10:47:39 -04:00
..
BuildConfiguration.cs
[INTEGRATE] Unreal Build Tool: Adaptive unity builds (experimental!)
2015-08-27 16:33:06 -04:00
EngineConfiguration.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildBinary.cs
Cache the name of the API define for each module and the relative path to its base directory, to avoid calculating them each time.
2015-09-08 15:50:24 -04:00
UEBuildClient.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildConfiguration.cs
Make UnrealCodeAnalyzer public.
2015-07-08 05:11:51 -04:00
UEBuildDeploy.cs
- Fixing OBB In APK with Launch On [UE-9150]
2015-02-04 20:05:59 -05:00
UEBuildEditor.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildGame.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildModule.cs
Cache the name of the API define for each module and the relative path to its base directory, to avoid calculating them each time.
2015-09-08 15:50:24 -04:00
UEBuildPlatform.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildServer.cs
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UEBuildTarget.cs
Cache checks for whether a module has source files.
2015-09-09 10:47:39 -04:00