Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/IPhonePackager.Automation.cs
Peter Sauerbrei 34146c450d refactored Log to LogLog and LogConsole to Log
#uat

[CL 2662556 by Peter Sauerbrei in Main branch]
2015-08-20 09:37:11 -04:00

27 lines
697 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
[Help("UAT command to call into the integrated IPhonePackager code")]
class IPhonePackager : BuildCommand
{
public override void ExecuteBuild()
{
Log("************************* Calling IPP");
Platform IOS = Platform.Platforms[UnrealTargetPlatform.IOS];
string Command = ParseParamValue("cmd", "");
// check the return value
int ReturnValue = IOS.RunCommand("IPP:" + Command);
if (ReturnValue != 0)
{
throw new AutomationException("Internal IPP returned {0}", ReturnValue);
}
}
}