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* This should keep storage created by a branch isolated to one location, and allow game-specific branches to control their own storage independently. * Removed fallback code that looks for temp storage in UE4 folder if not found, since this doesn't really make sense anymore. * Removed WasLocal out param from RetrieveFromTempStorage since no one was using it. * Added a new branch hacker Dictionary: GameNameToBuildShareMapping, which essentially specifies, per-game, which build share to use. If one is not specified for that game, it falls back to the UE4 build share. * Moved branch hacker options creation earlier in GUBP so the JobInfo can use it to determine the location for temp storage. #jira UEB-341 #codereview:ben.marsh [CL 2681005 by Wes Hunt in Main branch]