Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h
Jurre DeBaare 33f862bc49 GeomCache/ABCImporter
ADDED thumbnail renderer for GeometryCache
ADDED BP creation from GeometryCache asset
ADDED de-registering of handlers during GeomCacheModule shutdown
FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history)

[CL 2682433 by Jurre DeBaare in Main branch]
2015-09-07 09:32:51 -04:00

21 lines
684 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnrealEd.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryGeometryCache.generated.h"
/** Factory class for spawning and creating GeometryCacheActors */
UCLASS(MinimalAPI, config = Editor)
class UActorFactoryGeometryCache : public UActorFactory
{
GENERATED_UCLASS_BODY()
// Begin UActorFactory Interface
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
// End UActorFactory Interface
};