You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
ADDED thumbnail renderer for GeometryCache ADDED BP creation from GeometryCache asset ADDED de-registering of handlers during GeomCacheModule shutdown FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history) [CL 2682433 by Jurre DeBaare in Main branch]
21 lines
684 B
C++
21 lines
684 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "UnrealEd.h"
|
|
#include "ActorFactories/ActorFactory.h"
|
|
#include "ActorFactoryGeometryCache.generated.h"
|
|
|
|
/** Factory class for spawning and creating GeometryCacheActors */
|
|
UCLASS(MinimalAPI, config = Editor)
|
|
class UActorFactoryGeometryCache : public UActorFactory
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
// Begin UActorFactory Interface
|
|
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
|
|
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
|
|
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
|
|
// End UActorFactory Interface
|
|
};
|