Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryEditorPrivatePCH.h
Mike Fricker 65e7557229 [INTEGRATE] Compile times: Working on eliminating <Module>Classes.h header files
- This checkin eliminates use of all <Module>Classes.h files in Engine, with the exception of UnrealEdClasses.h
- Compilation speed-ups for all of the modules affected, now that they are including what they use
- No effective changes other than C++ includes

[CL 2686054 by Mike Fricker in Main branch]
2015-09-10 08:48:03 -04:00

32 lines
956 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnrealEd.h"
#include "EnvironmentQuery/EnvQuery.h"
#include "EnvironmentQuery/EnvQueryGenerator.h"
#include "EnvironmentQuery/EnvQueryOption.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "EnvironmentQuery/EnvQueryManager.h"
#include "GraphEditor.h"
#include "SNodePanel.h"
#include "SGraphNode.h"
#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
#include "Classes/EdGraphSchema_EnvironmentQuery.h"
#include "Classes/EnvironmentQueryGraph.h"
#include "Classes/EnvironmentQueryGraphNode.h"
#include "Classes/EnvironmentQueryGraphNode_Option.h"
#include "Classes/EnvironmentQueryGraphNode_Root.h"
#include "Classes/EnvironmentQueryGraphNode_Test.h"
#include "AssetTypeActions_EnvironmentQuery.h"
#include "EnvironmentQueryEditorModule.h"
#include "EnvironmentQueryEditor.h"
#include "GraphEditorCommon.h"
#include "ConnectionDrawingPolicy.h"