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- This checkin eliminates use of all <Module>Classes.h files in Engine, with the exception of UnrealEdClasses.h - Compilation speed-ups for all of the modules affected, now that they are including what they use - No effective changes other than C++ includes [CL 2686054 by Mike Fricker in Main branch]
32 lines
956 B
C
32 lines
956 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UnrealEd.h"
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#include "EnvironmentQuery/EnvQuery.h"
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#include "EnvironmentQuery/EnvQueryGenerator.h"
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#include "EnvironmentQuery/EnvQueryOption.h"
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#include "EnvironmentQuery/EnvQueryTest.h"
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#include "EnvironmentQuery/EnvQueryManager.h"
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#include "GraphEditor.h"
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#include "SNodePanel.h"
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#include "SGraphNode.h"
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#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
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#include "Classes/EdGraphSchema_EnvironmentQuery.h"
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#include "Classes/EnvironmentQueryGraph.h"
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#include "Classes/EnvironmentQueryGraphNode.h"
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#include "Classes/EnvironmentQueryGraphNode_Option.h"
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#include "Classes/EnvironmentQueryGraphNode_Root.h"
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#include "Classes/EnvironmentQueryGraphNode_Test.h"
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#include "AssetTypeActions_EnvironmentQuery.h"
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#include "EnvironmentQueryEditorModule.h"
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#include "EnvironmentQueryEditor.h"
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#include "GraphEditorCommon.h"
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#include "ConnectionDrawingPolicy.h"
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