Files
UnrealEngineUWP/Engine/Source/Editor/CookingStats/Private/CookingStatsModule.cpp
Daniel Lamb 94e4eda9a3 Added cooking stats.
Added multithreaded handling of cooking output.
Added support for launch on recompiling changed global shaders when cook in editor.

[CL 2618476 by Daniel Lamb in Main branch]
2015-07-13 13:47:48 -04:00

36 lines
608 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CookingStatsPCH.h"
#include "CookingStatsModule.h"
#include "Developer/MessageLog/Public/MessageLogModule.h"
#define LOCTEXT_NAMESPACE "CookingStats"
IMPLEMENT_MODULE(FCookingStatsModule, CookingStats);
void FCookingStatsModule::StartupModule()
{
CookingStats = new FCookingStats();
}
void FCookingStatsModule::ShutdownModule()
{
if (CookingStats)
{
delete CookingStats;
CookingStats = NULL;
}
}
ICookingStats& FCookingStatsModule::Get() const
{
check(CookingStats);
return *CookingStats;
}
#undef LOCTEXT_NAMESPACE