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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_CallFunction.h"
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#include "K2Node_CommutativeAssociativeBinaryOperator.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_CommutativeAssociativeBinaryOperator : public UK2Node_CallFunction
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{
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GENERATED_UCLASS_BODY()
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/** The number of additional input pins to generate for this node (2 base pins are not included) */
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UPROPERTY()
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int32 NumAdditionalInputs;
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private:
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const static int32 BinaryOperatorInputsNum = 2;
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static int32 GetMaxInputPinsNum();
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static FString GetNameForPin(int32 PinIndex);
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FEdGraphPinType GetType() const;
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void AddInputPinInner(int32 AdditionalPinIndex);
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bool CanAddPin() const;
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bool CanRemovePin(const UEdGraphPin* Pin) const;
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public:
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BLUEPRINTGRAPH_API UEdGraphPin* FindOutPin() const;
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BLUEPRINTGRAPH_API UEdGraphPin* FindSelfPin() const;
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/** Get TRUE input type (self, etc.. are skipped) */
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BLUEPRINTGRAPH_API UEdGraphPin* GetInputPin(int32 InputPinIndex);
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BLUEPRINTGRAPH_API void AddInputPin();
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BLUEPRINTGRAPH_API void RemoveInputPin(UEdGraphPin* Pin);
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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// End of UEdGraphNode interface
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// UK2Node interface
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virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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// End of UK2Node interface
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}; |