Files
UnrealEngineUWP/Engine/Source/Developer/iOS/MetalShaderFormat/Private/MetalShaderFormat.h
Peter Sauerbrei 99693ee306 re-enable offline shader compiling for Metal on Mac
[CL 2686754 by Peter Sauerbrei in Main branch]
2015-09-10 14:42:26 -04:00

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431 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
extern void CompileShader_Metal(const struct FShaderCompilerInput& Input, struct FShaderCompilerOutput& Output, const class FString& WorkingDirectory);
// Set this to 0 to get shader source in the graphics debugger
// Note: Offline and runtime compiled shaders have separate DDC versions and can co-exist
#define METAL_OFFLINE_COMPILE !PLATFORM_WINDOWS