Files
UnrealEngineUWP/Engine/Source/Editor/StringTableEditor/Private/StringTableEditorModule.cpp
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

32 lines
1.2 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "StringTableEditorModule.h"
#include "Modules/ModuleManager.h"
#include "IStringTableEditor.h"
#include "StringTableEditor.h"
#include "AssetTypeActions_StringTable.h"
IMPLEMENT_MODULE(FStringTableEditorModule, StringTableEditor);
const FName FStringTableEditorModule::StringTableEditorAppIdentifier("StringTableEditorApp");
void FStringTableEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
AssetTools.RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_StringTable()));
}
void FStringTableEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
}
TSharedRef<IStringTableEditor> FStringTableEditorModule::CreateStringTableEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, UStringTable* StringTable)
{
TSharedRef<FStringTableEditor> NewStringTableEditor(new FStringTableEditor());
NewStringTableEditor->InitStringTableEditor(Mode, InitToolkitHost, StringTable);
return NewStringTableEditor;
}