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#jira UE-53450 #rb Benn.Gallagher #ROBOMERGE-SOURCE: CL 4127281 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4127282 by martin wilson in Staging-4.20 branch]
199 lines
6.0 KiB
C++
199 lines
6.0 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_StateMachineBase.h"
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#include "EdGraph/EdGraph.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/Kismet2NameValidators.h"
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#include "AnimationGraph.h"
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#include "AnimationStateMachineGraph.h"
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#include "AnimationStateMachineSchema.h"
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#include "AnimGraphNode_StateMachine.h"
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#include "Kismet2/KismetEditorUtilities.h"
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/////////////////////////////////////////////////////
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// FAnimStateMachineNodeNameValidator
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class FAnimStateMachineNodeNameValidator : public FStringSetNameValidator
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{
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public:
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FAnimStateMachineNodeNameValidator(const UAnimGraphNode_StateMachineBase* InStateMachineNode)
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: FStringSetNameValidator(FString())
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{
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TArray<UAnimGraphNode_StateMachineBase*> Nodes;
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UAnimationGraph* StateMachine = CastChecked<UAnimationGraph>(InStateMachineNode->GetOuter());
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StateMachine->GetNodesOfClassEx<UAnimGraphNode_StateMachine, UAnimGraphNode_StateMachineBase>(Nodes);
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for (auto Node : Nodes)
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{
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if (Node != InStateMachineNode)
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{
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Names.Add(Node->GetStateMachineName());
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}
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}
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}
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};
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/////////////////////////////////////////////////////
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// UAnimGraphNode_StateMachineBase
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_StateMachineBase::UAnimGraphNode_StateMachineBase(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FLinearColor UAnimGraphNode_StateMachineBase::GetNodeTitleColor() const
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{
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return FLinearColor(0.8f, 0.8f, 0.8f);
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}
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FText UAnimGraphNode_StateMachineBase::GetTooltipText() const
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{
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return LOCTEXT("StateMachineTooltip", "Animation State Machine");
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}
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FText UAnimGraphNode_StateMachineBase::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if ((TitleType == ENodeTitleType::MenuTitle || TitleType == ENodeTitleType::ListView) && (EditorStateMachineGraph == nullptr))
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{
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return LOCTEXT("AddNewStateMachine", "Add New State Machine...");
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}
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else if (EditorStateMachineGraph == nullptr)
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{
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if (TitleType == ENodeTitleType::FullTitle)
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{
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return LOCTEXT("NullStateMachineFullTitle", "Error: No Graph\nState Machine");
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}
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else
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{
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return LOCTEXT("ErrorNoGraph", "Error: No Graph");
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}
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}
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else if (TitleType == ENodeTitleType::FullTitle)
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{
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if (CachedFullTitle.IsOutOfDate(this))
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("Title"), FText::FromName(EditorStateMachineGraph->GetFName()));
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// FText::Format() is slow, so we cache this to save on performance
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CachedFullTitle.SetCachedText(FText::Format(LOCTEXT("StateMachineFullTitle", "{Title}\nState Machine"), Args), this);
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}
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return CachedFullTitle;
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}
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return FText::FromName(EditorStateMachineGraph->GetFName());
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}
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FString UAnimGraphNode_StateMachineBase::GetNodeCategory() const
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{
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return TEXT("State Machines");
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}
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void UAnimGraphNode_StateMachineBase::PostPlacedNewNode()
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{
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// Create a new animation graph
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check(EditorStateMachineGraph == NULL);
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EditorStateMachineGraph = CastChecked<UAnimationStateMachineGraph>(FBlueprintEditorUtils::CreateNewGraph(this, NAME_None, UAnimationStateMachineGraph::StaticClass(), UAnimationStateMachineSchema::StaticClass()));
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check(EditorStateMachineGraph);
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EditorStateMachineGraph->OwnerAnimGraphNode = this;
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// Find an interesting name
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TSharedPtr<INameValidatorInterface> NameValidator = FNameValidatorFactory::MakeValidator(this);
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FBlueprintEditorUtils::RenameGraphWithSuggestion(EditorStateMachineGraph, NameValidator, TEXT("New State Machine"));
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// Initialize the anim graph
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const UEdGraphSchema* Schema = EditorStateMachineGraph->GetSchema();
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Schema->CreateDefaultNodesForGraph(*EditorStateMachineGraph);
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// Add the new graph as a child of our parent graph
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UEdGraph* ParentGraph = GetGraph();
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if(ParentGraph->SubGraphs.Find(EditorStateMachineGraph) == INDEX_NONE)
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{
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ParentGraph->Modify();
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ParentGraph->SubGraphs.Add(EditorStateMachineGraph);
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}
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}
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UObject* UAnimGraphNode_StateMachineBase::GetJumpTargetForDoubleClick() const
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{
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// Open the state machine graph
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return EditorStateMachineGraph;
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}
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void UAnimGraphNode_StateMachineBase::JumpToDefinition() const
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{
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if (UObject* HyperlinkTarget = GetJumpTargetForDoubleClick())
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{
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FKismetEditorUtilities::BringKismetToFocusAttentionOnObject(HyperlinkTarget);
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}
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}
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void UAnimGraphNode_StateMachineBase::DestroyNode()
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{
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UEdGraph* GraphToRemove = EditorStateMachineGraph;
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EditorStateMachineGraph = NULL;
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Super::DestroyNode();
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if (GraphToRemove)
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{
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UBlueprint* Blueprint = GetBlueprint();
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GraphToRemove->Modify();
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FBlueprintEditorUtils::RemoveGraph(Blueprint, GraphToRemove, EGraphRemoveFlags::Recompile);
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}
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}
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void UAnimGraphNode_StateMachineBase::PostPasteNode()
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{
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Super::PostPasteNode();
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// Add the new graph as a child of our parent graph
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UEdGraph* ParentGraph = GetGraph();
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if(ParentGraph->SubGraphs.Find(EditorStateMachineGraph) == INDEX_NONE)
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{
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ParentGraph->SubGraphs.Add(EditorStateMachineGraph);
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}
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for (UEdGraphNode* GraphNode : EditorStateMachineGraph->Nodes)
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{
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GraphNode->CreateNewGuid();
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GraphNode->PostPasteNode();
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GraphNode->ReconstructNode();
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}
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// Find an interesting name
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TSharedPtr<INameValidatorInterface> NameValidator = FNameValidatorFactory::MakeValidator(this);
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FBlueprintEditorUtils::RenameGraphWithSuggestion(EditorStateMachineGraph, NameValidator, EditorStateMachineGraph->GetName());
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//restore transactional flag that is lost during copy/paste process
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EditorStateMachineGraph->SetFlags(RF_Transactional);
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}
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FString UAnimGraphNode_StateMachineBase::GetStateMachineName()
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{
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return (EditorStateMachineGraph != NULL) ? *(EditorStateMachineGraph->GetName()) : TEXT("(null)");
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}
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TSharedPtr<class INameValidatorInterface> UAnimGraphNode_StateMachineBase::MakeNameValidator() const
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{
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return MakeShareable(new FAnimStateMachineNodeNameValidator(this));
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}
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FString UAnimGraphNode_StateMachineBase::GetDocumentationLink() const
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{
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return TEXT("Shared/GraphNodes/AnimationStateMachine");
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}
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void UAnimGraphNode_StateMachineBase::OnRenameNode(const FString& NewName)
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{
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FBlueprintEditorUtils::RenameGraph(EditorStateMachineGraph, NewName);
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}
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#undef LOCTEXT_NAMESPACE
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