Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxClientTargetPlatform/LinuxClientTargetPlatform.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

37 lines
798 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxClientTargetPlatform : ModuleRules
{
public LinuxClientTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Linux";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"Projects"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Linux/LinuxTargetPlatform/Private"
}
);
}
}