Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
55ecdcc513e98eb32dd2adf65ac2ca889f634875
UnrealEngineUWP/Engine/Source/Developer/AssetTools
History
nick darnell 3486296e42 AssetDefinition - When proxying to the old category system, if the advanced top level category doesn't exist, make sure to create it. Fixes FX/Niagara stuff not appearing in the top level menu.
[CL 23732858 by nick darnell in ue5-main branch]
2023-01-16 17:04:58 -05:00
..
Private
AssetDefinition - When proxying to the old category system, if the advanced top level category doesn't exist, make sure to create it. Fixes FX/Niagara stuff not appearing in the top level menu.
2023-01-16 17:04:58 -05:00
Public
AssetDefinition - Upgrading the Data/Curve tables to use the new AssetDefinition.
2023-01-13 16:11:10 -05:00
AssetTools.Build.cs
Sequencer: Curve Editor: Improve curve editor playback speed by using an UMG SRetainerWidget that caches to a render target. We then tie the new caching of our lines/keys so that if our cache updates we just then need to manually RequestRender on the RetainerWidget. This gives us nearly no performance decrease now when rendering curves. In AssetTools it uses the CurveEditorView module causing a cycle, but it's not actually needed since it loads and uses the module directly and uses privateincludedepency instead. Currently we need to include UMG but this will probably change as Daren get's time to move the RetainerWidget code to a different module.
2022-12-07 14:21:16 -05:00
Powered by Gitea Page: 348ms Template: 18ms
English
English
Licenses API