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UnrealEngineUWP
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UnrealEngineUWP
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AssetTools
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nick darnell
3486296e42
AssetDefinition - When proxying to the old category system, if the advanced top level category doesn't exist, make sure to create it. Fixes FX/Niagara stuff not appearing in the top level menu.
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[CL 23732858 by nick darnell in ue5-main branch]
2023-01-16 17:04:58 -05:00
..
Private
AssetDefinition - When proxying to the old category system, if the advanced top level category doesn't exist, make sure to create it. Fixes FX/Niagara stuff not appearing in the top level menu.
2023-01-16 17:04:58 -05:00
Public
AssetDefinition - Upgrading the Data/Curve tables to use the new AssetDefinition.
2023-01-13 16:11:10 -05:00
AssetTools.Build.cs
Sequencer: Curve Editor: Improve curve editor playback speed by using an UMG SRetainerWidget that caches to a render target. We then tie the new caching of our lines/keys so that if our cache updates we just then need to manually RequestRender on the RetainerWidget. This gives us nearly no performance decrease now when rendering curves. In AssetTools it uses the CurveEditorView module causing a cycle, but it's not actually needed since it loads and uses the module directly and uses privateincludedepency instead. Currently we need to include UMG but this will probably change as Daren get's time to move the RetainerWidget code to a different module.
2022-12-07 14:21:16 -05:00