Files
UnrealEngineUWP/Engine/Config/HTML5/HTML5Engine.ini
Ankit Khare 55d2e28ba4 Allow html sdk path to be set using ini file.
- takes preference over EMSCRIPTEN env variable
   - editor can now detect sdk on yosemite.
   - refactor and simplyfy emscripten sdk access in .cs files.

#corereview james.moran

[CL 2345958 by Ankit Khare in Main branch]
2014-10-31 04:31:19 -04:00

31 lines
927 B
INI

[Audio]
AudioDeviceModuleName=HTML5Audio
[OnlineSubsystemMcp]
benabled=false
[SystemSettings]
r.setres=800x600
[BuildSettings]
HeapSize=1024
[HTML5DevicesWindows]
Firefox Nightly (64 bit)="C:/Program Files/Nightly/firefox.exe"
Firefox Nightly (32 bit)="C:/Program Files (x86)/Nightly/firefox.exe"
Firefox (32 bit)="C:/Program Files (x86)/Mozilla Firefox/firefox.exe"
Firefox Aurora (32 bit)="C:/Program Files (x86)/Aurora/firefox.exe"
Chrome="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe"
;all browsers on mac are 64 bit, 64 bit browsers can allocate more than 512MB of memory to around 1.5 GB.
[HTML5DevicesMac]
Safari="/Applications/Safari.app/Contents/MacOS/Safari"
Firefox="/Applications/Firefox.app/Contents/MacOS/firefox-bin"
Firefox (Aurora)="/Applications/FirefoxAurora.app/Contents/MacOS/firefox-bin"
[HTML5DevicesLinux]
Firefox="/usr/bin/firefox"
[HTML5SDKPaths]
Mac="/path/to/emscripten/sdk"