Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/SlateCore.Build.cs
helge mathee 88a15bad52 SlateCore: Moving TAnimatedAttribute from sandbox to SlateCore
#rb steve.robb
[FYI] patrick.boutot
[FYI] halfdan.ingvarsson

[CL 28311612 by helge mathee in ue5-main branch]
2023-09-28 05:00:45 -04:00

59 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateCore : ModuleRules
{
public SlateCore(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.Add("UE_REPORT_SLATE_VECTOR_DEPRECATION=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Json",
"TraceLog",
});
if (Target.bCompileAgainstApplicationCore)
{
PublicDependencyModuleNames.Add("ApplicationCore");
}
if (Target.Type != TargetType.Server)
{
if (Target.bCompileFreeType)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "FreeType2");
PublicDefinitions.Add("WITH_FREETYPE=1");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
}
if (Target.bCompileICU)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "HarfBuzz");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Nanosvg");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
PublicDefinitions.Add("WITH_HARFBUZZ=0");
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "XInput");
}
PrivateIncludePaths.Add(System.IO.Path.Combine(EngineDirectory,"Source/ThirdParty/AHEasing/AHEasing-1.3.2"));
}
}