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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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558f635cd43e0dfddb35fff222df266602de52fb
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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frederic doll 9932fb869f Navmesh: fix debug rendering missing some layers when there are empty layers in a tile
#rb aris.theophanidis
[FYI] gael.leger

[CL 28472326 by frederic doll in ue5-main branch]
2023-10-04 16:10:57 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
[Navigation] Add total number of elements when rendering NavOctree details
2023-09-21 07:38:18 -04:00
NavTestRenderingComponent.cpp
Modified scene proxy GetDynamicMeshElements calls to take a local command list instead of relying on the immediate command list and defer uniform expression cache invalidations.
2023-09-12 18:32:22 -04:00
PImplRecastNavMesh.cpp
Navmesh: fix debug rendering missing some layers when there are empty layers in a tile
2023-10-04 16:10:57 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Follow up to [at]27912040 . Designed to help track down issues that are being caused by invalid bounds being passed in to FRcTileBox.
2023-09-18 13:37:01 -04:00
RecastNavMeshDataChunk.cpp
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 15:20:28 -04:00
RecastNavMeshGenerator.cpp
Follow up to [at]27912040 . Designed to help track down issues that are being caused by invalid bounds being passed in to FRcTileBox.
2023-09-18 13:37:01 -04:00
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