This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
558f635cd43e0dfddb35fff222df266602de52fb
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NavigationSystem
/
Private
/
NavMesh
History
frederic doll
9932fb869f
Navmesh: fix debug rendering missing some layers when there are empty layers in a tile
...
#rb aris.theophanidis [FYI] gael.leger [CL 28472326 by frederic doll in ue5-main branch]
2023-10-04 16:10:57 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
[Navigation] Add total number of elements when rendering NavOctree details
2023-09-21 07:38:18 -04:00
NavTestRenderingComponent.cpp
Modified scene proxy GetDynamicMeshElements calls to take a local command list instead of relying on the immediate command list and defer uniform expression cache invalidations.
2023-09-12 18:32:22 -04:00
PImplRecastNavMesh.cpp
Navmesh: fix debug rendering missing some layers when there are empty layers in a tile
2023-10-04 16:10:57 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Follow up to [at]27912040 . Designed to help track down issues that are being caused by invalid bounds being passed in to FRcTileBox.
2023-09-18 13:37:01 -04:00
RecastNavMeshDataChunk.cpp
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 15:20:28 -04:00
RecastNavMeshGenerator.cpp
Follow up to [at]27912040 . Designed to help track down issues that are being caused by invalid bounds being passed in to FRcTileBox.
2023-09-18 13:37:01 -04:00