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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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558f635cd43e0dfddb35fff222df266602de52fb
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities/Private
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dan thompson 1d24c2119d Fix for build warning with missing shader plugin dependencies.
#rb trivial

[CL 28428915 by dan thompson in ue5-main branch]
2023-10-03 16:05:43 -04:00
..
IoStoreLooseFiles.cpp
VFS - return error if any chunk fails to write to disk
2023-08-28 05:49:14 -04:00
IoStoreLooseFiles.h
Fixes compile issue in non-unity builds
2023-05-15 12:08:04 -04:00
IoStoreUtilities.cpp
Fix for build warning with missing shader plugin dependencies.
2023-10-03 16:05:43 -04:00
PackageStoreOptimizer.cpp
Cooker: ZenStore -diffonly: Fix typo in AppendPathForPublicExportHash that caused an infinite loop.
2023-09-20 08:41:40 -04:00
ZenFileSystemManifest.cpp
Cooker: ZenStore: Downgrade ZenFileSystemManifest's per-plugin log messages to verbose to make it easier to read other end of cook logs.
2023-07-19 12:34:11 -04:00
ZenFileSystemManifest.h
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ZenStoreHttpClient.cpp
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ZenStoreWriter.cpp
When writing file manifest to zenstore, don't attempt to set both the "data" field on a file entry and the "serverpath" field on the file entry, as zenserver will treat the two as mutually exclusive, and setting the "data" field will mean we no loger get "serverpath" out of zenserver. This causes issues when doing an iterative cook and trying to read the file manifest back from zenserver.
2023-08-09 19:55:19 -04:00
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