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UnrealEngineUWP
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EpicGames.Perforce
History
Ben Marsh
cffdcc436e
UGS: Stop finalizer in NativePerforceConnection waiting for a thread.
...
#preflight none [CL 20594033 by Ben Marsh in ue5-main branch]
2022-06-10 08:54:31 -04:00
..
Records
UGS: Allow workspaces without an owner field.
2022-05-26 13:28:29 -04:00
.editorconfig
…
EpicGames.Perforce.csproj
[Backout] - CL20565613
2022-06-09 15:38:08 -04:00
FileSpecList.cs
…
IPerforceConnection.cs
Fix differences in serialization behaviors between native and legacy Perforce clients.
2022-06-08 20:01:33 -04:00
IPerforceOutput.cs
EpicGames.Perforce: Do not default to ignoring 'Empty' error responses. These are unpleasant to deal with when querying file collections, but are legitimate indications of errors when (for example) trying to submit empty changelists.
2022-05-17 20:51:21 -04:00
NativePerforceConnection.cs
UGS: Stop finalizer in NativePerforceConnection waiting for a thread.
2022-06-10 08:54:31 -04:00
PerforceAttributes.cs
…
PerforceChildProcess.cs
…
PerforceConnection.cs
Fix differences in serialization behaviors between native and legacy Perforce clients.
2022-06-08 20:01:33 -04:00
PerforceEnvironment.cs
[Backout] - CL20565613
2022-06-09 15:38:08 -04:00
PerforceError.cs
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PerforceException.cs
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PerforceInfo.cs
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PerforceIo.cs
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PerforceRecord.cs
Fix differences in serialization behaviors between native and legacy Perforce clients.
2022-06-08 20:01:33 -04:00
PerforceReflection.cs
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PerforceResponse.cs
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PerforceResponseList.cs
[Backout] - CL20565613
2022-06-09 15:38:08 -04:00
PerforceSettings.cs
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PerforceUtils.cs
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PerforceViewMap.cs
Horde: Allow multiple clients to be mapped into the Perforce view. This will allow producing accurate diagnostics for compile errors introduced via AutoSDK.
2022-05-17 09:53:50 -04:00