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UnrealEngineUWP
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UnrealEngineUWP
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Windows
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steve robb
f40be2d759
Fixed some 'deprecated' FString usage.
...
#rb james.hopkin [CL 34603027 by steve robb in ue5-main branch]
2024-06-24 09:25:50 -04:00
..
LiveCoding
Fixed some 'deprecated' FString usage.
2024-06-24 09:25:50 -04:00
LiveCodingServer
UnrealBuildTool: Auto disable SharedPCH if a module is compiling using a CppStandard older than the engine
2024-05-28 17:53:24 -04:00
ShaderFormatD3D
Uniform Buffer improvements
2024-06-13 17:59:13 -04:00
WindowsPlatformEditor
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
WindowsTargetPlatfomControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatformSettings
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00