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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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552cba4c8b19b9ee20fea5c46afa2839de87eebf
UnrealEngineUWP/Engine/Source/Developer/Windows
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steve robb f40be2d759 Fixed some 'deprecated' FString usage.
#rb james.hopkin

[CL 34603027 by steve robb in ue5-main branch]
2024-06-24 09:25:50 -04:00
..
LiveCoding
Fixed some 'deprecated' FString usage.
2024-06-24 09:25:50 -04:00
LiveCodingServer
UnrealBuildTool: Auto disable SharedPCH if a module is compiling using a CppStandard older than the engine
2024-05-28 17:53:24 -04:00
ShaderFormatD3D
Uniform Buffer improvements
2024-06-13 17:59:13 -04:00
WindowsPlatformEditor
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
WindowsTargetPlatfomControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatformSettings
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
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