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- Can be enabled/disabled via cvar (default disabled, enabled in Skein). - Can revert unsaved in ContentBrowser (=new) - Can revert unsaved in SceneOutliner (=existing) #preflight 641059120e1f02786b3dd9ee [CL 24636117 by wouter burgers in ue5-main branch]
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SourceControlCVars.h"
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namespace SourceControlCVars
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{
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TAutoConsoleVariable<bool> CVarSourceControlEnableRevertFromSceneOutliner(
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TEXT("SourceControl.Revert.EnableFromSceneOutliner"),
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false,
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TEXT("Allows a SourceControl 'Revert' operation to be triggered from the SceneOutliner."),
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ECVF_Default);
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TAutoConsoleVariable<bool> CVarSourceControlEnableRevertFromSubmitWidget(
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TEXT("SourceControl.Revert.EnableFromSubmitWidget"),
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false,
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TEXT("Allows a SourceControl 'Revert' operation to be triggered from the SubmitWidget."),
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ECVF_Default);
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TAutoConsoleVariable<bool> CVarSourceControlEnableRevertUnsaved(
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TEXT("SourceControl.RevertUnsaved.Enable"),
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false,
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TEXT("Allows a SourceControl 'Revert' operation to be triggered on an unsaved asset."),
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ECVF_Default);
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TAutoConsoleVariable<bool> CVarSourceControlEnableLoginDialogModal(
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TEXT("SourceControl.LoginDialog.ForceModal"),
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false,
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TEXT("Forces the SourceControl 'Login Dialog' to always be a modal dialog."),
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ECVF_Default);
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} |