Files
UnrealEngineUWP/Engine/Source/Runtime/Launch
paul chipchase 1dee513e3f Move the creation and mapping of shader directories to later on in the start up sequence.
- Creating the shader directories relies on the process having a valid project but was being called before we validate the project file.
- This meant that if the project path is invalid instead of getting a clear error dialog about it the user would hit a fatal log while generating the shader directories instead.
- We can safely move the code to a point after the project path has been validated as nothing will have tried to access the list of shader directories yet.

#jira UE-109024
#rb Arciel.Rekman
#rnx

#ROBOMERGE-SOURCE: CL 15491659 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15491661 by paul chipchase in ue5-main branch]
2021-02-22 13:59:32 -04:00
..
2020-05-05 23:27:28 -04:00