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- Creating the shader directories relies on the process having a valid project but was being called before we validate the project file. - This meant that if the project path is invalid instead of getting a clear error dialog about it the user would hit a fatal log while generating the shader directories instead. - We can safely move the code to a point after the project path has been validated as nothing will have tried to access the list of shader directories yet. #jira UE-109024 #rb Arciel.Rekman #rnx #ROBOMERGE-SOURCE: CL 15491659 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15491661 by paul chipchase in ue5-main branch]