Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
phil popp 54a3a47d45 Metasound Array Nodes
- Added ArrayGet, ArraySet, ArraySlice, and ArrayConcat nodes
- Array nodes are automatically registered with new data types.
- Moved FTrigger and FTime to MetasoundFrontend module because they are needed for array node registration.
- Added array node unit test
#jira UEAU-713
#rb rob.gay

#ROBOMERGE-SOURCE: CL 15476706 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15476740 by phil popp in ue5-main branch]
2021-02-19 17:05:39 -04:00

22 lines
496 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundGain.h"
#include "MetasoundGraphCoreModule.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);