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- Added ArrayGet, ArraySet, ArraySlice, and ArrayConcat nodes - Array nodes are automatically registered with new data types. - Moved FTrigger and FTime to MetasoundFrontend module because they are needed for array node registration. - Added array node unit test #jira UEAU-713 #rb rob.gay #ROBOMERGE-SOURCE: CL 15476706 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15476740 by phil popp in ue5-main branch]
22 lines
496 B
C++
22 lines
496 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "MetasoundGain.h"
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#include "MetasoundGraphCoreModule.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundTime.h"
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#include "MetasoundTrigger.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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namespace Metasound
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{
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class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
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{
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};
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}
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IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);
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