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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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548816dff24925baba3571dc9dd2a47f5cee2fbc
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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martins mozeiko 73a3d6fd78 Avoid texture conversion to RGBA32F linear color space when unnecessary.
Adds faster code paths for common CopyImage conversions.

#rb charles.bloom
#preflight none

[CL 19235453 by martins mozeiko in ue5-main branch]
2022-03-02 20:13:48 -05:00
..
Private
Avoid texture conversion to RGBA32F linear color space when unnecessary.
2022-03-02 20:13:48 -05:00
Public
deprecate crunch and zlib compression support on VT tiles
2022-02-28 17:59:11 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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