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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5486ea99a2f41385df3ced07fdafaa4801716537
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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krzysztof narkowicz 8e0be9b5de Fixed shadow stenciling (used for pre-shadows for dynamic shadows on baked lighting) from dynamic mesh elements. Dynamic mesh elements were gathered for every shadow map view, while renderer later with the main view, using mismatching GPUScene dynamic data. Solution was to reuse already gathered dynamic mesh elements from main view.
#rb none
#jira UE-72174
#lockdown Nick.Penwarden

#ROBOMERGE-SOURCE: CL 5810490 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5810496 by krzysztof narkowicz in Main branch]
2019-04-09 13:58:47 -04:00
..
Private
Fixed shadow stenciling (used for pre-shadows for dynamic shadows on baked lighting) from dynamic mesh elements. Dynamic mesh elements were gathered for every shadow map view, while renderer later with the main view, using mismatching GPUScene dynamic data. Solution was to reuse already gathered dynamic mesh elements from main view.
2019-04-09 13:58:47 -04:00
Public
More efficent iteration over scene primitives that need their commands re-cached (saves 0.3ms on PC, 0.5ms on Mobile)
2019-04-09 05:44:21 -04:00
Renderer.Build.cs
Force integrate 5317515 from release-4.22 to fix some issues with 'undo'.
2019-03-07 11:25:32 -05:00
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