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5486ea99a2f41385df3ced07fdafaa4801716537
UnrealEngineUWP/Engine/Source/Runtime/ALAudio
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nick darnell bf5170a08f Audio - Discussed with Aaron; Hiding the bUseSpatialization behind a getter and setter so that we can control all spatialization with a cvar, the old behavior wasn't actually working, as several things could override the bUseSpatialization behavior of the WaveInstance.
Rob.Gay, Aaron.McLeran


#ROBOMERGE-SOURCE: CL 5766501 via CL 5766505 via CL 5768308 via CL 5770076

[CL 5770149 by nick darnell in Main branch]
2019-04-05 19:52:11 -04:00
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Private
Audio - Discussed with Aaron; Hiding the bUseSpatialization behind a getter and setter so that we can control all spatialization with a cvar, the old behavior wasn't actually working, as several things could override the bUseSpatialization behavior of the WaveInstance.
2019-04-05 19:52:11 -04:00
Public
Update copyright notices to 2019.
2018-12-14 13:41:00 -05:00
ALAudio.Build.cs
Update copyright notices to 2019.
2018-12-14 13:41:00 -05:00
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