Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/Private/LiveCodingManifest.h
ben marsh 566e59e1e6 Live Coding: Fixes issue linking patch DLLs with Visual Studio Express, due to PATH environment variable not including path to mspdb140.dll.
Now stores the linker environment block in the live coding manifest, and adds it to the cache before executing the linker.

#rb none
#jira UE-72324

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5740602 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5740765 by ben marsh in Main branch]
2019-04-04 12:02:05 -04:00

18 lines
449 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
struct FLiveCodingManifest
{
FString LinkerPath;
TMap<FString, FString> LinkerEnvironment;
TMap<FString, TArray<FString>> BinaryToObjectFiles;
bool Read(const TCHAR* FileName, FString& OutFailReason);
bool Parse(FJsonObject& Object, FString& OutFailReason);
};