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Now stores the linker environment block in the live coding manifest, and adds it to the cache before executing the linker. #rb none #jira UE-72324 #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 5740602 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 5740765 by ben marsh in Main branch]
18 lines
449 B
C
18 lines
449 B
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Serialization/JsonReader.h"
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#include "Serialization/JsonSerializer.h"
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struct FLiveCodingManifest
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{
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FString LinkerPath;
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TMap<FString, FString> LinkerEnvironment;
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TMap<FString, TArray<FString>> BinaryToObjectFiles;
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bool Read(const TCHAR* FileName, FString& OutFailReason);
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bool Parse(FJsonObject& Object, FString& OutFailReason);
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};
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