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Updated script to check for .netcore projects, ignore monocs projects, and whitelisted UnrealVS as it requires 4.6 to be targeted for vs2017 #rb ben.marsh #lockdown nick.penwarden [CL 3662058 by Chad Garyet in Main branch]
153 lines
6.7 KiB
XML
153 lines
6.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{CB278021-B7F7-4DCD-9D46-DCCBE6A4B3F9}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>IncludeTool</RootNamespace>
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<AssemblyName>IncludeTool</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>false</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\DotNETCommon\DotNETUtilities\FastJSON\Formatter.cs">
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<Link>FastJSON\Formatter.cs</Link>
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</Compile>
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<Compile Include="..\..\DotNETCommon\DotNETUtilities\FastJSON\Getters.cs">
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<Link>FastJSON\Getters.cs</Link>
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</Compile>
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<Compile Include="..\..\DotNETCommon\DotNETUtilities\FastJSON\JSON.cs">
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<Link>FastJSON\JSON.cs</Link>
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</Compile>
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<Compile Include="..\..\DotNETCommon\DotNETUtilities\FastJSON\JsonParser.cs">
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<Link>FastJSON\JsonParser.cs</Link>
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</Compile>
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<Compile Include="..\..\DotNETCommon\DotNETUtilities\FastJSON\JsonSerializer.cs">
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<Link>FastJSON\JsonSerializer.cs</Link>
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</Compile>
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<Compile Include="..\..\DotNETCommon\DotNETUtilities\FastJSON\Reflection.cs">
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<Link>FastJSON\Reflection.cs</Link>
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</Compile>
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<Compile Include="..\..\DotNETCommon\DotNETUtilities\FastJSON\SafeDictionary.cs">
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<Link>FastJSON\SafeDictionary.cs</Link>
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</Compile>
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<Compile Include="BuildTarget.cs" />
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<Compile Include="ManagedProcess.cs" />
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<Compile Include="OutputFile.cs" />
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<Compile Include="Reports\ComplexityReport.cs" />
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<Compile Include="Reports\FragmentTimingReport.cs" />
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<Compile Include="Reports\PchReport.cs" />
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<Compile Include="Reports\SymbolReport.cs" />
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<Compile Include="SequenceProbe.cs" />
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<Compile Include="IncludeCycle.cs" />
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<Compile Include="CompileEnvironment.cs" />
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<Compile Include="PreprocessorExpression.cs" />
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<Compile Include="Preprocessor.cs" />
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<Compile Include="PreprocessorMarkup.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Rules.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SequenceWorker.cs" />
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<Compile Include="SourceFile.cs" />
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<Compile Include="SourceFragment.cs" />
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<Compile Include="Support\BinarySerializer.cs" />
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<Compile Include="Support\BufferedTextWriter.cs" />
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<Compile Include="Support\FileFilter.cs" />
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<Compile Include="Support\FileSystemReference.cs" />
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<Compile Include="Support\HashList.cs" />
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<Compile Include="Support\JsonObject.cs" />
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<Compile Include="Support\JsonWriter.cs" />
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<Compile Include="Support\LogWriter.cs" />
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<Compile Include="Support\ManagedTask.cs" />
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<Compile Include="Support\MultiValueDictionary.cs" />
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<Compile Include="Support\CommandLine.cs" />
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<Compile Include="Support\TextBuffer.cs" />
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<Compile Include="Support\ThreadPoolWorkQueue.cs" />
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<Compile Include="Support\Utility.cs" />
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<Compile Include="SymbolTable.cs" />
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<Compile Include="Token.cs" />
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<Compile Include="TokenReader.cs" />
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<Compile Include="Workspace.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Config\Prelude.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |