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Minor change to FImageWrapperBase. GetRaw and GetCompressed now consume the array with the same name instead of having to do a copy of it. I changed the api IImageWrapper::GetCompressed to return a TArray64<uint8> instead of returning a const TArray64<uint8>&. Added the format RGBAF to the struct ERGBFormat. Changed the engine code using the EXR image wrapper to reflect that. The EXR image wrapper now avoid doing an unessary copy of the compressed image when calling compress. Improvement to the performence of the function UTextureFactory::ImportImage. We now use the magic bytes of the file for certains format to skip some tests. Here is some performance metrics I captured on my desktop (6 core, 12 threads XEON) Importing a folder of tiff files (22 files, 4.16 GB Total) Before: 66.152738 seconds After: 43.609245 seconds #jira UEENT-3822 #rb Alexis.Matte [CL 16128765 by Julien StJean in ue5-main branch]
473 lines
16 KiB
C++
473 lines
16 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "HAL/PlatformProcess.h"
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#include "HAL/FileManager.h"
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#include "Misc/CommandLine.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "Misc/Guid.h"
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#include "Misc/ConfigCacheIni.h"
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#include "ImageCore.h"
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#include "IImageWrapper.h"
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#include "IImageWrapperModule.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITextureFormat.h"
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#include "Interfaces/ITextureFormatModule.h"
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#include "TextureCompressorModule.h"
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#include "PixelFormat.h"
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#if PLATFORM_WINDOWS || PLATFORM_LINUX || PLATFORM_MAC
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#define SUPPORTS_ISPC_ASTC 1
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#else
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#define SUPPORTS_ISPC_ASTC 0
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#endif
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// increment this if you change anything that will affect compression in this file, including FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE
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#define BASE_ASTC_FORMAT_VERSION 38
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#define MAX_QUALITY_BY_SIZE 4
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#define MAX_QUALITY_BY_SPEED 3
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#define FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE 3
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DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatASTC, Log, All);
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/**
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* Macro trickery for supported format names.
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*/
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#define ENUM_SUPPORTED_FORMATS(op) \
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op(ASTC_RGB) \
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op(ASTC_RGBA) \
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op(ASTC_RGBAuto) \
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op(ASTC_NormalAG) \
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op(ASTC_NormalRG)
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#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
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#undef DECL_FORMAT_NAME
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#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
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static FName GSupportedTextureFormatNames[] =
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{
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
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};
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#undef DECL_FORMAT_NAME_ENTRY
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#undef ENUM_SUPPORTED_FORMATS
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// ASTC file header format
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#if PLATFORM_SUPPORTS_PRAGMA_PACK
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#pragma pack(push, 4)
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#endif
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#define ASTC_MAGIC_CONSTANT 0x5CA1AB13
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struct FASTCHeader
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{
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uint32 Magic;
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uint8 BlockSizeX;
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uint8 BlockSizeY;
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uint8 BlockSizeZ;
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uint8 TexelCountX[3];
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uint8 TexelCountY[3];
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uint8 TexelCountZ[3];
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};
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#if PLATFORM_SUPPORTS_PRAGMA_PACK
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#pragma pack(pop)
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#endif
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IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
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static int32 GetDefaultCompressionBySizeValue()
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{
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// start at default quality, then lookup in .ini file
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int32 CompressionModeValue = 0;
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GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultASTCQualityBySize"), CompressionModeValue, GEngineIni);
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FParse::Value(FCommandLine::Get(), TEXT("-astcqualitybysize="), CompressionModeValue);
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CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY_BY_SIZE);
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return CompressionModeValue;
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}
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static int32 GetDefaultCompressionBySpeedValue()
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{
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// start at default quality, then lookup in .ini file
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int32 CompressionModeValue = 0;
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GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultASTCQualityBySpeed"), CompressionModeValue, GEngineIni);
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FParse::Value(FCommandLine::Get(), TEXT("-astcqualitybyspeed="), CompressionModeValue);
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CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY_BY_SPEED);
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return CompressionModeValue;
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}
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static FString GetQualityString(int32 OverrideSizeValue=-1, int32 OverrideSpeedValue=-1)
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{
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// convert to a string
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FString CompressionMode;
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switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue())
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{
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case 0: CompressionMode = TEXT("12x12"); break;
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case 1: CompressionMode = TEXT("10x10"); break;
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case 2: CompressionMode = TEXT("8x8"); break;
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case 3: CompressionMode = TEXT("6x6"); break;
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case 4: CompressionMode = TEXT("4x4"); break;
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default: UE_LOG(LogTemp, Fatal, TEXT("ASTC size quality higher than expected"));
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}
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switch (OverrideSpeedValue >= 0 ? OverrideSpeedValue : GetDefaultCompressionBySpeedValue())
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{
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case 0: CompressionMode += TEXT(" -veryfast"); break;
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case 1: CompressionMode += TEXT(" -fast"); break;
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case 2: CompressionMode += TEXT(" -medium"); break;
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case 3: CompressionMode += TEXT(" -thorough"); break;
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default: UE_LOG(LogTemp, Fatal, TEXT("ASTC speed quality higher than expected"));
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}
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return CompressionMode;
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}
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static EPixelFormat GetQualityFormat(int32 OverrideSizeValue=-1)
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{
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// convert to a string
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EPixelFormat Format = PF_Unknown;
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switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue())
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{
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case 0: Format = PF_ASTC_12x12; break;
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case 1: Format = PF_ASTC_10x10; break;
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case 2: Format = PF_ASTC_8x8; break;
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case 3: Format = PF_ASTC_6x6; break;
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case 4: Format = PF_ASTC_4x4; break;
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default: UE_LOG(LogTemp, Fatal, TEXT("Max quality higher than expected"));
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}
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return Format;
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}
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static uint16 GetQualityVersion(int32 OverrideSizeValue = -1)
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{
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// top 3 bits for size compression value, and next 3 for speed
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return ((OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue()) << 13) | (GetDefaultCompressionBySpeedValue() << 10);
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}
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static bool CompressSliceToASTC(
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const void* SourceData,
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int32 SizeX,
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int32 SizeY,
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FString CompressionParameters,
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TArray64<uint8>& OutCompressedData
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)
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{
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// Always Y-invert the image prior to compression for proper orientation post-compression
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TArray<uint8> LineBuffer;
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uint32 LineSize = SizeX * 4;
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LineBuffer.AddUninitialized(LineSize);
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for (int32 LineIndex = 0; LineIndex < (SizeY / 2); LineIndex++)
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{
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uint8* LineData0 = ((uint8*)SourceData) + (LineSize * LineIndex);
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uint8* LineData1 = ((uint8*)SourceData) + (LineSize * (SizeY - LineIndex - 1));
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FMemory::Memcpy(LineBuffer.GetData(), LineData0, LineSize);
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FMemory::Memcpy(LineData0, LineData1, LineSize);
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FMemory::Memcpy(LineData1, LineBuffer.GetData(), LineSize);
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}
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// Compress and retrieve the PNG data to write out to disk
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TSharedPtr<IImageWrapper> ImageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG);
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ImageWrapper->SetRaw(SourceData, SizeX * SizeY * 4, SizeX, SizeY, ERGBFormat::RGBA, 8);
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const TArray64<uint8> FileData = ImageWrapper->GetCompressed();
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int64 FileDataSize = FileData.Num();
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FGuid Guid;
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FPlatformMisc::CreateGuid(Guid);
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FString InputFilePath = FString::Printf(TEXT("Cache/%08x-%08x-%08x-%08x-RGBToASTCIn.png"), Guid.A, Guid.B, Guid.C, Guid.D);
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FString OutputFilePath = FString::Printf(TEXT("Cache/%08x-%08x-%08x-%08x-RGBToASTCOut.astc"), Guid.A, Guid.B, Guid.C, Guid.D);
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InputFilePath = FPaths::ProjectIntermediateDir() + InputFilePath;
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OutputFilePath = FPaths::ProjectIntermediateDir() + OutputFilePath;
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FArchive* PNGFile = NULL;
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while (!PNGFile)
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{
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PNGFile = IFileManager::Get().CreateFileWriter(*InputFilePath); // Occasionally returns NULL due to error code ERROR_SHARING_VIOLATION
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FPlatformProcess::Sleep(0.01f); // ... no choice but to wait for the file to become free to access
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}
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PNGFile->Serialize((void*)&FileData[0], FileDataSize);
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delete PNGFile;
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// Compress PNG file to ASTC (using the reference astcenc.exe from ARM)
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FString Params = FString::Printf(TEXT("-c \"%s\" \"%s\" %s"),
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*InputFilePath,
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*OutputFilePath,
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*CompressionParameters
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);
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UE_LOG(LogTextureFormatASTC, Display, TEXT("Compressing to ASTC (options = '%s')..."), *CompressionParameters);
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// Start Compressor
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#if PLATFORM_MAC
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FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Mac/astcenc"));
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#elif PLATFORM_LINUX
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FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Linux32/astcenc"));
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#elif PLATFORM_WINDOWS
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FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ARM/Win32/astcenc.exe"));
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#else
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#error Unsupported platform
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#endif
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FProcHandle Proc = FPlatformProcess::CreateProc(*CompressorPath, *Params, true, false, false, NULL, -1, NULL, NULL);
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// Failed to start the compressor process
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if (!Proc.IsValid())
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{
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UE_LOG(LogTextureFormatASTC, Error, TEXT("Failed to start astcenc for compressing images (%s)"), *CompressorPath);
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return false;
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}
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// Wait for the process to complete
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int ReturnCode;
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while (!FPlatformProcess::GetProcReturnCode(Proc, &ReturnCode))
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{
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FPlatformProcess::Sleep(0.01f);
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}
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// Did it work?
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bool bConversionWasSuccessful = (ReturnCode == 0);
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// Open compressed file and put the data in OutCompressedImage
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if (bConversionWasSuccessful)
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{
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// Get raw file data
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TArray64<uint8> ASTCData;
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FFileHelper::LoadFileToArray(ASTCData, *OutputFilePath);
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// Process it
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FASTCHeader* Header = (FASTCHeader*)ASTCData.GetData();
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// Fiddle with the texel count data to get the right value
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uint32 TexelCountX =
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(Header->TexelCountX[0] << 0) +
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(Header->TexelCountX[1] << 8) +
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(Header->TexelCountX[2] << 16);
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uint32 TexelCountY =
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(Header->TexelCountY[0] << 0) +
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(Header->TexelCountY[1] << 8) +
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(Header->TexelCountY[2] << 16);
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uint32 TexelCountZ =
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(Header->TexelCountZ[0] << 0) +
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(Header->TexelCountZ[1] << 8) +
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(Header->TexelCountZ[2] << 16);
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// UE_LOG(LogTextureFormatASTC, Display, TEXT(" Compressed Texture Header:"));
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// UE_LOG(LogTextureFormatASTC, Display, TEXT(" Magic: %x"), Header->Magic);
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// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeX: %u"), Header->BlockSizeX);
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// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeY: %u"), Header->BlockSizeY);
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// UE_LOG(LogTextureFormatASTC, Display, TEXT(" BlockSizeZ: %u"), Header->BlockSizeZ);
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// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountX: %u"), TexelCountX);
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// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountY: %u"), TexelCountY);
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// UE_LOG(LogTextureFormatASTC, Display, TEXT(" TexelCountZ: %u"), TexelCountZ);
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// Calculate size of this mip in blocks
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uint32 MipSizeX = (TexelCountX + Header->BlockSizeX - 1) / Header->BlockSizeX;
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uint32 MipSizeY = (TexelCountY + Header->BlockSizeY - 1) / Header->BlockSizeY;
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// A block is always 16 bytes
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uint64 MipSize = (uint64)MipSizeX * MipSizeY * 16;
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// Copy the compressed data
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OutCompressedData.Empty(MipSize);
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OutCompressedData.AddUninitialized(MipSize);
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void* MipData = OutCompressedData.GetData();
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// Calculate the offset to get to the mip data
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check(sizeof(FASTCHeader) == 16);
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check(ASTCData.Num() == (sizeof(FASTCHeader) + MipSize));
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FMemory::Memcpy(MipData, ASTCData.GetData() + sizeof(FASTCHeader), MipSize);
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// Delete intermediate files
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IFileManager::Get().Delete(*InputFilePath);
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IFileManager::Get().Delete(*OutputFilePath);
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}
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else
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{
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UE_LOG(LogTextureFormatASTC, Error, TEXT("ASTC encoder failed with return code %d, mip size (%d, %d). Leaving '%s' for testing."), ReturnCode, SizeX, SizeY, *InputFilePath);
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// IFileManager::Get().Delete(*InputFilePath);
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// IFileManager::Get().Delete(*OutputFilePath);
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return false;
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}
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// Delete intermediate files
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IFileManager::Get().Delete(*InputFilePath);
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IFileManager::Get().Delete(*OutputFilePath);
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return true;
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}
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/**
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* ASTC texture format handler.
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*/
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class FTextureFormatASTC : public ITextureFormat
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{
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public:
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FTextureFormatASTC()
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: IntelISPCTexCompFormat(*FModuleManager::LoadModuleChecked<ITextureFormatModule>(TEXT("TextureFormatIntelISPCTexComp")).GetTextureFormat())
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{
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}
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virtual bool AllowParallelBuild() const override
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{
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#if SUPPORTS_ISPC_ASTC
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return IntelISPCTexCompFormat.AllowParallelBuild();
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#else
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return true;
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#endif
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}
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// Version for all ASTC textures, whether it's handled by the ARM encoder or the ISPC encoder.
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virtual uint16 GetVersion(
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FName Format,
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const struct FTextureBuildSettings* BuildSettings = nullptr
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) const override
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{
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return BASE_ASTC_FORMAT_VERSION;
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}
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virtual FString GetDerivedDataKeyString(const class UTexture& Texture, const FTextureBuildSettings* BuildSettings) const override
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{
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return FString::Printf(TEXT("ASTCCmpr_%d"), GetQualityVersion(BuildSettings ? BuildSettings->CompressionQuality : -1));
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}
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// // Since we want to have per texture [group] compression settings, we need to have the key based on the texture
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// virtual FString GetDerivedDataKeyString(const class UTexture& Texture, const FTextureBuildSettings* BuildSettings) const override
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// {
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// const int32 LODBias = UDeviceProfileManager::Get().GetActiveProfile()->GetTextureLODSettings()->CalculateLODBias(Texture.Source.GetSizeX(), Texture.Source.GetSizeY(), Texture.LODGroup, Texture.LODBias, Texture.NumCinematicMipLevels, Texture.MipGenSettings);
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// check(LODBias >= 0);
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// return FString::Printf(TEXT("%02u%d_"), (uint32)LODBias, CVarVirtualTextureReducedMemoryEnabled->GetValueOnGameThread());
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// }
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virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
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{
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FTextureFormatCompressorCaps RetCaps;
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// use defaults
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return RetCaps;
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}
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virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
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{
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for (int32 i = 0; i < UE_ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
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{
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OutFormats.Add(GSupportedTextureFormatNames[i]);
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}
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}
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virtual EPixelFormat GetPixelFormatForImage(const struct FTextureBuildSettings& BuildSettings, const struct FImage& Image, bool bImageHasAlphaChannel) const override
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{
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// special case for normal maps
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if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG || BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG)
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{
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return GetQualityFormat(FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE);
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}
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return GetQualityFormat(BuildSettings.CompressionQuality);
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}
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virtual bool CompressImage(
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const FImage& InImage,
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const struct FTextureBuildSettings& BuildSettings,
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bool bImageHasAlphaChannel,
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FCompressedImage2D& OutCompressedImage
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) const override
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{
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#if SUPPORTS_ISPC_ASTC
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// Route ASTC compression work to the ISPC module instead.
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return IntelISPCTexCompFormat.CompressImage(InImage, BuildSettings, bImageHasAlphaChannel, OutCompressedImage);
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#endif
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// Get Raw Image Data from passed in FImage
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FImage Image;
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InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
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// Determine the compressed pixel format and compression parameters
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EPixelFormat CompressedPixelFormat = GetPixelFormatForImage(BuildSettings, InImage, bImageHasAlphaChannel);
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FString CompressionParameters = TEXT("");
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bool bIsRGBColor = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGB ||
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((BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBAuto) && !bImageHasAlphaChannel));
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bool bIsRGBAColor = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBA ||
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((BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBAuto) && bImageHasAlphaChannel));
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if (bIsRGBColor)
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{
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CompressionParameters = FString::Printf(TEXT("%s %s -esw bgra -ch 1 1 1 0"), *GetQualityString(BuildSettings.CompressionQuality), /*BuildSettings.bSRGB ? TEXT("-srgb") :*/ TEXT("") );
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}
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else if (bIsRGBAColor)
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{
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CompressionParameters = FString::Printf(TEXT("%s %s -esw bgra -ch 1 1 1 1"), *GetQualityString(BuildSettings.CompressionQuality), /*BuildSettings.bSRGB ? TEXT("-srgb") :*/ TEXT("") );
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}
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else if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG)
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{
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CompressionParameters = FString::Printf(TEXT("%s -esw 0g0b -ch 0 1 0 1 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50"), *GetQualityString(FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE, -1));
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}
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else if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG)
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{
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CompressionParameters = FString::Printf(TEXT("%s -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50"), *GetQualityString(FORCED_NORMAL_MAP_COMPRESSION_SIZE_VALUE, -1));
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}
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// Compress the image, slice by slice
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bool bCompressionSucceeded = true;
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int32 SliceSizeInTexels = Image.SizeX * Image.SizeY;
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for (int32 SliceIndex = 0; SliceIndex < Image.NumSlices && bCompressionSucceeded; ++SliceIndex)
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{
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TArray64<uint8> CompressedSliceData;
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bCompressionSucceeded = CompressSliceToASTC(
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(&Image.AsBGRA8()[0]) + (SliceIndex * SliceSizeInTexels),
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Image.SizeX,
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Image.SizeY,
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CompressionParameters,
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|
CompressedSliceData
|
|
);
|
|
OutCompressedImage.RawData.Append(CompressedSliceData);
|
|
}
|
|
|
|
if (bCompressionSucceeded)
|
|
{
|
|
OutCompressedImage.SizeX = Image.SizeX;
|
|
OutCompressedImage.SizeY = Image.SizeY;
|
|
OutCompressedImage.SizeZ = (BuildSettings.bVolume || BuildSettings.bTextureArray) ? Image.NumSlices : 1;
|
|
OutCompressedImage.PixelFormat = CompressedPixelFormat;
|
|
}
|
|
return bCompressionSucceeded;
|
|
}
|
|
|
|
private:
|
|
const ITextureFormat& IntelISPCTexCompFormat;
|
|
};
|
|
|
|
/**
|
|
* Module for ASTC texture compression.
|
|
*/
|
|
static ITextureFormat* Singleton = NULL;
|
|
|
|
class FTextureFormatASTCModule : public ITextureFormatModule
|
|
{
|
|
public:
|
|
FTextureFormatASTCModule()
|
|
{
|
|
}
|
|
virtual ~FTextureFormatASTCModule()
|
|
{
|
|
delete Singleton;
|
|
Singleton = NULL;
|
|
}
|
|
virtual ITextureFormat* GetTextureFormat()
|
|
{
|
|
if (!Singleton)
|
|
{
|
|
Singleton = new FTextureFormatASTC();
|
|
}
|
|
return Singleton;
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FTextureFormatASTCModule, TextureFormatASTC);
|