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This code is meant to help locate and send reports/telemetry for slow code pathways that create unresponsive conditions FGameThreadHitchHeartBeatThreaded was considered, but doesn't fit Editor's needs because its designed around general GameThread deadlines Editor workloads are much less homogenous, and proper async support for a consistent GameThread deadline in Editor is a ways away This necessitates a more focused approach where we can instrument specific routines such that each issue their own telemetry report Add a "Stalls" counter in the Frame Rate and Memory title bar stats Add LogStall Log category for viewing details about stalls that have occurred Introduces a stall counter object on the GameThread to collect statistical data about stalls (this will not report to telemetry) Future changes will introduce report objects into specific routines to upload to crashreporter Future changes will introduce support for non-Windows OSes #jira none #rb francis.hurteau [CL 15213394 by geoff evans in ue5-main branch]