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The pose asset code path in the preview instance used to run its graph udpate in UpdateAnimation(), which meant that the regular scoped sync wasnt applied. Switching it to run in UpdateAnimationNode() means that everyting functions as normal. #jira UE-107354 - Crash when attempting to open a pose asset #rb jurre.debaare [CL 15238297 by Thomas Sarkanen in ue5-main branch]