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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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540f481be720588130bb14aa614c8f0fa5dfbd68
UnrealEngineUWP/Engine/Source/Developer/Windows
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Lukas Hermanns a015b2c2e3 Use custom built dxc.exe for D3D shader compilation batch scripts.
#rb Yuriy.ODonnell
#fyi Graham.Wihlidal, Emil.Persson, Kenzo.Terelst
#jira none
#rnx

[CL 15284807 by Lukas Hermanns in ue5-main branch]
2021-02-02 17:12:57 -04:00
..
LiveCoding
Refixing a PVS warning stomped by the integration
2021-01-19 11:40:24 -04:00
LiveCodingServer
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
2021-01-31 15:09:58 -04:00
ShaderFormatD3D
Use custom built dxc.exe for D3D shader compilation batch scripts.
2021-02-02 17:12:57 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Adding ERHIFeatureLevel::SM6 and SP_PCD3D_SM6. Initially, both are disabled by default. The shader model is enabled with r.D3D12.AllowShaderModel6 and the feature level is only used when the shader model is enabled and the PC runtime supports 12_1 and SM6.5. The idea here is to raise these requirements to 12_2 and SM6.6 when those come online.
2021-01-27 16:08:00 -04:00
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