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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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54044d374773989c1f29da0504c84c30287d90b2
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp
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jimmy andrews 54044d3747 work around crash in physics DDC code by splitting BakeRS and Pivot tool transactions if the object has simple collision w/ convex hulls: First make a transaction with the simple collision update, then make a transaction with the static mesh change.
Only do this for the convex hull case, because the other cases do not seem to crash and splitting the transaction is not ideal.

#jira UE-158466
#rb david.hill
#preflight 633b145def7739456517a156

[CL 22322286 by jimmy andrews in ue5-main branch]
2022-10-03 20:40:33 -04:00
..
Private
work around crash in physics DDC code by splitting BakeRS and Pivot tool transactions if the object has simple collision w/ convex hulls: First make a transaction with the simple collision update, then make a transaction with the static mesh change.
2022-10-03 20:40:33 -04:00
Public
PatternTool: Prevent tool from being activated with volume or skeletal meshes.
2022-10-03 12:58:50 -04:00
MeshModelingToolsExp.Build.cs
…
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