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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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53e66efecb836bfcd5791f2622ba954dfdc5ca2d
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Horde
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Ben Marsh fe2c895552 Add build steps for static analysis of UBT and UAT, and to test project file generation.
#preflight 62b37e6ad76167320e3a224d

[CL 20781813 by Ben Marsh in ue5-main branch]
2022-06-22 17:12:30 -04:00
..
Auth
Upgrade EpicGames.Horde to NET 6.
2022-05-17 19:12:52 -04:00
Bundles
Support for serializing signed and unsigned VarInt types from C#.
2022-06-21 13:00:33 -04:00
Common
Upgrade EpicGames.Horde to NET 6.
2022-05-17 19:12:52 -04:00
Compute
Horde: Add support for compressed files in compute tasks
2022-05-20 11:28:28 -04:00
Properties
…
Storage
Horde: Add support for compressed blob uploading in remote exec test client
2022-05-25 07:21:20 -04:00
.editorconfig
Horde: Use standard coding style for EpicGames.Horde.
2022-03-21 11:58:35 -04:00
EpicGames.Horde.csproj
Add build steps for static analysis of UBT and UAT, and to test project file generation.
2022-06-22 17:12:30 -04:00
StringId.cs
Upgrade EpicGames.Horde to NET 6.
2022-05-17 19:12:52 -04:00
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