Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild/TextureBuild.Build.cs
zousar shaker db16934d1a Define first TextureBuildWorkers for use with DDC as well as a DDC build worker base module used as an entrypoint for standalone worker binaries.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 16323208 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16323244 by zousar shaker in ue5-release-engine-test branch]
2021-05-13 20:43:27 -04:00

26 lines
470 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureBuild : ModuleRules
{
public TextureBuild(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"CoreUObject",
"DerivedDataCache",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"ImageWrapper",
"TextureCompressor",
"TextureFormat",
});
}
}