Files
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/ShaderCore.Build.cs
Ryan Gerleve e88617b37e Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4119306 by Ryan Gerleve in Dev-Networking branch]
2018-06-07 22:39:07 -04:00

18 lines
551 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderCore : ModuleRules
{
public ShaderCore(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange( new string[] { "Developer/DerivedDataCache/Public" });
PublicDependencyModuleNames.AddRange(new string[] { "RHI", "RenderCore" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "TargetPlatform" });
}
}